Arguments
const char** Arguments() const
const uint8* Arguments() const { return fArguments; }
const BString& Arguments() const { return fArguments; }
const char* const* Arguments() const { return fArguments; }
ACPI_MOVE_32_TO_32 (&WalkState->Arguments[i].Name,
WalkState->Arguments[i].Name.Integer |= (i << 24);
WalkState->Arguments[i].DescriptorType = ACPI_DESC_TYPE_NAMED;
WalkState->Arguments[i].Type = ACPI_TYPE_ANY;
WalkState->Arguments[i].Flags = ANOBJ_METHOD_ARG;
if (WalkState->Arguments[Index].Object)
Index, WalkState->Arguments[Index].Object));
AcpiNsDetachObject (&WalkState->Arguments[Index]);
*Node = &WalkState->Arguments[Index];
ACPI_PARSE_OBJECT *Arguments[ACPI_OBJ_NUM_OPERANDS];
Arguments[Index] = Arg;
Arg = Arguments[Index];
StringDesc = WalkState->Arguments[0].Object;
char **Arguments,
ACPI_DB_ARGUMENT_INFO *Arguments);
char *Arguments[ACPI_METHOD_NUM_ARGS];
struct acpi_namespace_node Arguments[ACPI_METHOD_NUM_ARGS]; /* Control method arguments */
fMainFunction(args.ArgumentCount(), args.Arguments());
_ExecuteCommand(args.ArgumentCount(), args.Arguments());
if (info->Arguments() != fTeamInfo.Arguments()) {
SetField(new BBitmapStringField(icon, fTeamInfo.Arguments()), kNameColumn);
Arguments::Arguments(int defaultArgsNum, const char* const* defaultArgs)
Arguments::~Arguments()
Arguments::Parse(int argc, const char* const* argv)
Arguments::GetShellArguments(int& argc, const char* const*& argv) const
Arguments::_SetShellArguments(int argc, const char* const* argv)
class Arguments {
Arguments(int defaultArgcNum, const char* const* defaultArgv);
~Arguments();
const char** argv = (const char**)parameters.Arguments();
const char* const* Arguments() const
fArgs = new Arguments(0, NULL);
class Arguments;
Arguments* fArgs;
TermWindow::_AddTab(const Arguments* args, const BString& currentDirectory)
TermWindow::TermWindow(const Arguments& args)
void _AddTab(const Arguments* args,
class Arguments;
TermWindow(const Arguments& args);
const uint32* args = (const uint32*)info.Arguments();
const uint64* args = (const uint64*)info.Arguments();
fTeam->SetName(teamInfo.Arguments());
info.SetTo(coreInfo.Id(), coreInfo.Arguments());
const BString& Arguments() const { return fArgs; }
options.commandLineArgv = debugger->Arguments();
for (int32 i = 0; i < other.Arguments().CountStrings(); i++)
AddArgument(other.Arguments().StringAt(i));
const BStringList& Arguments() const;
BStringList& Arguments();
for (int32 i = 0; i < job->Arguments().CountStrings(); i++)
info.AddString("launch", job->Arguments().StringAt(i));
message.FindStrings("launch", &job->Arguments());
Arguments::GetShellArguments(int &argc, const char *const *&argv) const
Arguments::_SetShellArguments(int argc, const char *const *argv)
Arguments::Arguments()
Arguments::~Arguments()
Arguments::Parse(int argc, const char *const *argv)
class Arguments {
Arguments();
~Arguments();
MiniApp::MiniApp(const Arguments &args)
Arguments args;
MiniApp(const Arguments &args);
class Arguments;
MiniView::MiniView(const Arguments &args)
MiniView(const Arguments &args);
const Arguments &fArguments;
class Arguments;
MiniWin::MiniWin(const Arguments &args)
MiniWin(const Arguments &args);
class Arguments;