Argument
intptr_t &Argument(int index) { return data[index]; }
Fatal->Argument = (UINT32) Operand[2]->Integer.Value;
UINT32 Argument;
ACPI_OBJECT_INTEGER *Argument;
BObjectList<Argument, true>(5)
Argument::Argument()
Argument::~Argument()
class Argument;
class ArgumentList : public BObjectList<Argument, true> {
class Argument {
Argument();
virtual ~Argument();
class ListArgument : public Argument {
class StringArgument : public Argument {
void *physicalAddress = (void *)args->Argument(0);
void *virtualAddress = (void *)args->Argument(1);
int length = args->Argument(2);
int mode = args->Argument(3);
addr_t virtualAddress = (addr_t)args->Argument(0);
void *physicalAddress = (void *)args->Argument(0);
void *virtualAddress = (void *)args->Argument(1);
int length = args->Argument(2);
int mode = args->Argument(3);