_WriteBlocks
status_t status = _WriteBlocks(fd, buffer, newBootLoader.Position());
status_t status = _WriteBlocks(fd, buffer, size);
status_t _WriteBlocks(int fd, const uint8* buffer,
status_t status = _WriteBlocks(fBlocks + i, blocks);
status_t _WriteBlocks(cached_block** blocks, uint32 count);