AppServer
AppServer::MessageReceived(BMessage* message)
AppServer::QuitRequested()
AppServer::_CreateDesktop(uid_t userID, const char* targetScreen)
AppServer::_FindDesktop(uid_t userID, const char* targetScreen)
AppServer* server = new AppServer(&status);
AppServer::AppServer(status_t* status)
AppServer::~AppServer()
class AppServer : public SERVER_BASE {
AppServer(status_t* status);
virtual ~AppServer();
AppServer::~AppServer()
AppServer::PicassoThread(void *data)
AppServer::LaunchInputServer()
AppServer::LaunchCursorThread()
AppServer::Run(void)
AppServer::MainLoop(void)
AppServer::DispatchMessage(int32 code, BPrivate::PortLink &msg)
AppServer::Broadcast(int32 code)
AppServer::FindApp(const char *sig)
AppServer app_server;
static AppServer *sAppServer = NULL;
AppServer::AppServer(void)
class AppServer {
AppServer(void);
~AppServer(void);
extern AppServer *app_server;