AppRunner
check_output(AppRunner &runner, const char *expectedOutput)
AppRunner runner;
AppRunner runner;
AppRunner runner;
AppRunner runner;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
check_output(AppRunner &runner, const char *expectedOutput)
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner1, runner2;
AppRunner runner(true);
AppRunner runner(true);
AppRunner runner(true);
AppRunner runner(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner(true);
AppRunner runner(true);
AppRunner runner(true);
check_app_info(app_info &info, AppRunner &runner, const char *signature,
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner3(true);
AppRunner runner(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner3(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner3(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner runner1(true);
AppRunner runner2(true);
AppRunner::HasQuitted()
AppRunner::WaitFor(bool requestQuit)
AppRunner::Team()
AppRunner::AppLooperPort()
AppRunner::GetRef(entry_ref *ref)
AppRunner::RequestQuit()
AppRunner::GetOutput(BString *buffer)
AppRunner::ReadOutput(void *buffer, size_t size)
AppRunner::ReadOutputAt(off_t position, void *buffer, size_t size)
AppRunner::AppRunner(bool requestQuitOnDestruction)
AppRunner::_ReaderEntry(void *data)
if (AppRunner *me = (AppRunner*)data)
AppRunner::_ReaderLoop()
AppRunner::_LockTeamPort()
AppRunner::_UnlockTeamPort()
AppRunner::_ReadPortID(BMessenger &messenger)
port_id AppRunner::fTeamPort = -1;
BLocker AppRunner::fTeamPortLock;
AppRunner::~AppRunner()
AppRunner::Run(const char *command, const char *args, bool findCommand)
class AppRunner {
AppRunner(bool requestQuitOnDestruction = false);
~AppRunner();