Symbol: Angle
headers/os/interface/GradientConic.h
31
float Angle() const;
src/kits/app/LinkSender.cpp
343
float angle = conic->Angle();
src/servers/app/Angle.cpp
106
return Angle(i + 1);
src/servers/app/Angle.cpp
108
return Angle(i); // value is closer to previous
src/servers/app/Angle.cpp
117
Angle::Cosine(void)
src/servers/app/Angle.cpp
127
Angle
src/servers/app/Angle.cpp
128
Angle::InvCosine(float value)
src/servers/app/Angle.cpp
146
return Angle(i + 1);
src/servers/app/Angle.cpp
148
return Angle(i); // value is closer to previous
src/servers/app/Angle.cpp
156
Angle::Tangent(int *status)
src/servers/app/Angle.cpp
172
Angle
src/servers/app/Angle.cpp
173
Angle::InvTangent(float value)
src/servers/app/Angle.cpp
179
return Angle(0);
src/servers/app/Angle.cpp
186
return Angle(i+1);
src/servers/app/Angle.cpp
188
return Angle(i); // value is closer to previous
src/servers/app/Angle.cpp
200
Angle::Quadrant()
src/servers/app/Angle.cpp
220
Angle
src/servers/app/Angle.cpp
221
Angle::Constrain180()
src/servers/app/Angle.cpp
225
return Angle(fAngleValue);
src/servers/app/Angle.cpp
230
return Angle(value);
src/servers/app/Angle.cpp
237
Angle
src/servers/app/Angle.cpp
238
Angle::Constrain90()
src/servers/app/Angle.cpp
242
return Angle(fAngleValue);
src/servers/app/Angle.cpp
247
return Angle(value);
src/servers/app/Angle.cpp
255
Angle::SetValue(float angle)
src/servers/app/Angle.cpp
263
Angle::Value() const
src/servers/app/Angle.cpp
270
Angle::_InitTrigTables()
src/servers/app/Angle.cpp
304
Angle&
src/servers/app/Angle.cpp
305
Angle::operator=(const Angle &from)
src/servers/app/Angle.cpp
312
Angle&
src/servers/app/Angle.cpp
313
Angle::operator=(const float &from)
src/servers/app/Angle.cpp
320
Angle&
src/servers/app/Angle.cpp
321
Angle::operator=(const long &from)
src/servers/app/Angle.cpp
328
Angle&
src/servers/app/Angle.cpp
329
Angle::operator=(const int &from)
src/servers/app/Angle.cpp
337
Angle::operator==(const Angle &from)
src/servers/app/Angle.cpp
344
Angle::operator!=(const Angle &from)
src/servers/app/Angle.cpp
351
Angle::operator>(const Angle &from)
src/servers/app/Angle.cpp
358
Angle::operator<(const Angle &from)
src/servers/app/Angle.cpp
365
Angle::operator>=(const Angle &from)
src/servers/app/Angle.cpp
372
Angle::operator<=(const Angle &from)
src/servers/app/Angle.cpp
43
Angle::Angle(float angle)
src/servers/app/Angle.cpp
50
Angle::Angle()
src/servers/app/Angle.cpp
57
Angle::~Angle()
src/servers/app/Angle.cpp
63
Angle::Normalize()
src/servers/app/Angle.cpp
77
Angle::Sine()
src/servers/app/Angle.cpp
87
Angle
src/servers/app/Angle.cpp
88
Angle::InvSine(float value)
src/servers/app/Angle.cpp
97
return Angle(0);
src/servers/app/Angle.h
36
class Angle {
src/servers/app/Angle.h
38
Angle(float angle);
src/servers/app/Angle.h
39
Angle();
src/servers/app/Angle.h
40
virtual ~Angle();
src/servers/app/Angle.h
45
Angle InvSine(float value);
src/servers/app/Angle.h
48
Angle InvCosine(float value);
src/servers/app/Angle.h
51
Angle InvTangent(float value);
src/servers/app/Angle.h
54
Angle Constrain180(void);
src/servers/app/Angle.h
55
Angle Constrain90(void);
src/servers/app/Angle.h
60
Angle &operator=(const Angle &from);
src/servers/app/Angle.h
61
Angle &operator=(const float &from);
src/servers/app/Angle.h
62
Angle &operator=(const long &from);
src/servers/app/Angle.h
63
Angle &operator=(const int &from);
src/servers/app/Angle.h
65
bool operator==(const Angle &from);
src/servers/app/Angle.h
66
bool operator!=(const Angle &from);
src/servers/app/Angle.h
67
bool operator<(const Angle &from);
src/servers/app/Angle.h
68
bool operator>(const Angle &from);
src/servers/app/Angle.h
69
bool operator>=(const Angle &from);
src/servers/app/Angle.h
70
bool operator<=(const Angle &from);
src/servers/app/ServerFont.cpp
405
Angle rotationAngle(fRotation);
src/servers/app/ServerFont.cpp
411
Angle shearAngle(fShear);
src/servers/app/drawing/interface/remote/RemoteMessage.cpp
260
Add(conic->Angle());