_StrokePath
return _StrokePath(rect);
return _StrokePath(rect, gradient);
return _StrokePath(path);
return _StrokePath(path, gradient);
return _StrokePath(path);
return _StrokePath(path, gradient);
return _StrokePath(fPath);
return _StrokePath(fPath, gradient);
return _StrokePath(path, fLineCapMode);
return _StrokePath(path, fLineCapMode, gradient);
_StrokePath(fPath, B_SQUARE_CAP);
_StrokePath(fPath);
_StrokePath(fPath, B_SQUARE_CAP, gradient);
_StrokePath(fPath, gradient);
return _StrokePath(fPath);
return _StrokePath(fPath, gradient);
return _StrokePath(fCurve);
return _StrokePath(fCurve, gradient);
return _StrokePath(fCurve);
return _StrokePath(fCurve, gradient);
return _StrokePath(fPath);
return _StrokePath(fPath, gradient);
BRect _StrokePath(VertexSource& path) const;
BRect _StrokePath(VertexSource& path,
BRect _StrokePath(VertexSource& path, const BGradient& gradient);
BRect _StrokePath(VertexSource& path,
_StrokePath(path, p);
_StrokePath(path, p);
_StrokePath(path, p);
_StrokePath(path, p);
touched = _StrokePath(path, p);
_StrokePath(path, p);
return _StrokePath(path, p);
_StrokePath(rect, p);
_StrokePath(path, p);
BRect _StrokePath(VertexSource& path,