_StateAtFrame
PrintState(_StateAtFrame(frame));
if (_PlayingDirectionFor(_StateAtFrame(info->activation_frame)) != 0)
PlayingState* state = _StateAtFrame(CurrentFrame());
PlayingState* state = _StateAtFrame(CurrentFrame());
return _StateAtFrame(frame)->start_frame;
PlayingState* state = _StateAtFrame(frame);
playingDirection = _PlayingDirectionFor(_StateAtFrame(startFrame));
PlayingState* _StateAtFrame(int64 frame) const;