_SetText
return _SetText(fTextControl[index], text);
return _SetText(fHexTextControl, text);
bool _SetText(BTextControl* control,
_SetText(text, value + 1);
_SetText(&line[i++], fField->ValueAt(x, y));
_SetText(buff, fField->ValueAt(x, y));
_SetText(text, value);
void _SetText(char* text, uint32 value);