_SetFlags
void _SetFlags(uint32 flags, bool set);
_SetFlags(STATE_PRESSED, true);
_SetFlags(STATE_PRESSED, false);
_SetFlags(STATE_PRESSED, false);
_SetFlags(STATE_PRESSED, Bounds().Contains(where));
_SetFlags(STATE_FORCE_PRESSED, pressed);
_SetFlags(STATE_PRESSED, value != 0);
_SetFlags(STATE_INSIDE, inside);
_SetFlags(decoratorTab, flags, updateRegion);
virtual void _SetFlags(Decorator::Tab* tab, uint32 flags,