AllocationBlockGroup
AllocationBlockGroup::~AllocationBlockGroup()
AllocationBlockGroup::Initialize(Volume* volume, uint32 blockGroup,
AllocationBlockGroup::_ScanFreeRanges(bool verify)
AllocationBlockGroup::IsFull() const
AllocationBlockGroup::Allocate(Transaction& transaction, fsblock_t _start,
AllocationBlockGroup::Free(Transaction& transaction, uint32 start,
AllocationBlockGroup();
~AllocationBlockGroup();
AllocationBlockGroup::FreeAll(Transaction& transaction)
AllocationBlockGroup::NumBits() const
AllocationBlockGroup::FreeBits() const
AllocationBlockGroup::Start() const
AllocationBlockGroup::LargestStart() const
AllocationBlockGroup::LargestLength() const
AllocationBlockGroup::_AddFreeRange(uint32 start, uint32 length)
AllocationBlockGroup::_LockInTransaction(Transaction& transaction)
AllocationBlockGroup::_InitGroup(Transaction& transaction)
AllocationBlockGroup::_IsSparse()
AllocationBlockGroup::_FirstFreeBlock()
AllocationBlockGroup::_SetBlockBitmapChecksum(BitmapBlock& block)
AllocationBlockGroup::_VerifyBlockBitmapChecksum(BitmapBlock& block) {
AllocationBlockGroup::TransactionDone(bool success)
AllocationBlockGroup::RemovedFromTransaction()
fGroups = new(std::nothrow) AllocationBlockGroup[fNumGroups];
AllocationBlockGroup* last = &fGroups[fNumGroups];
AllocationBlockGroup* group = &fGroups[blockGroup];
AllocationBlockGroup* groups = allocator->fGroups;
AllocationBlockGroup::AllocationBlockGroup()
class AllocationBlockGroup;
AllocationBlockGroup* fGroups;