_ScrollTo
void _ScrollTo(float x, float y);
_ScrollTo(where.x, true);
_ScrollTo(where.y, false);
void _ScrollTo(float value, bool horizontal);
_ScrollTo(scrollOffset, false);
_ScrollTo(fScrollOffset + startY, true);
_ScrollTo(fScrollOffset + endY - height, true);
_ScrollTo(fScrollOffset + startY, true);
_ScrollTo(fScrollOffset + endY - height, true);
_ScrollTo(0, false);
_ScrollTo(0, true);
_ScrollTo(0, false);
void _ScrollTo(float y, bool scrollGfx);
fView->_ScrollTo(0, true);
fView->_ScrollTo(0, true);
fView->_ScrollTo(0, true);
fView->_ScrollTo(fView->fScrollOffset - fView->fFontHeight, true);
fView->_ScrollTo(fView->fScrollOffset + fView->fFontHeight, true);
fView->_ScrollTo(fView->fScrollOffset - fView->fFontHeight * fView->fRows, true);
fView->_ScrollTo(fView->fScrollOffset + fView->fFontHeight * fView->fRows, true);
fView->_ScrollTo(0, true);
fView->_ScrollTo(value + fView->fAutoScrollSpeed, true);
_ScrollTo(0, 0);
_ScrollTo(0, fTextRect.bottom + fLayoutData->bottomInset);
_ScrollTo(0, 0);
_ScrollTo(0, 0);
_ScrollTo(0, fTextRect.bottom + fLayoutData->bottomInset);
_ScrollTo(0, fTextRect.bottom + fLayoutData->bottomInset);
_ScrollTo(bounds.left + horizontal, bounds.top + vertical);