AllocateOverlayBuffer
const overlay_buffer* AllocateOverlayBuffer(color_space cs, uint16 width,
return (void*)AllocateOverlayBuffer;
const overlay_buffer* AllocateOverlayBuffer(color_space cs, uint16 width,
return (void*)AllocateOverlayBuffer;
virtual const overlay_buffer* AllocateOverlayBuffer(int32 width,
fOverlayBuffer = fHWInterface.AllocateOverlayBuffer(bitmap->Width(),
virtual const overlay_buffer* AllocateOverlayBuffer(int32 width,