AllocateObject
buf[i] = cache.AllocateObject(0);
void *AllocateObject(uint32_t flags)
return fStrategy.Object(BaseCache::AllocateObject());
Type *Alloc(uint32_t flags) { return (Type *)BaseType::AllocateObject(flags); }
object = CacheType::AllocateObject(flags);
ObjectLink *AllocateObject();