Align
static inline size_t Align(size_t size, size_t alignment = Alignment)
size = Align(size);
if (chunk->Size() >= (size + Align(sizeof(FreeChunk)))) {
splitSize = Align(splitSize);
status_t Align(int32 align);
status_t Align(int32 align);
if (!newBootLoader.Align(kBlockSize)) {
bool Align(int16 alignment);
Align(&x, &y);
Align(&x, &y);
void Align(float *x, float *y) const;
BPoint Align(BPoint point) const;
Align(&MediaNodePanel::M_DEFAULT_WIDTH, &MediaNodePanel::M_DEFAULT_HEIGHT);
Align(&MediaNodePanel::M_DEFAULT_WIDTH, &MediaNodePanel::M_DEFAULT_HEIGHT);
m_lastDropPoint = Align(dropPoint);
m_lastDropPoint = Align(ConvertFromScreen(dropPoint - dropOffset));
Align(&MediaNodePanel::M_DEFAULT_WIDTH, &MediaNodePanel::M_DEFAULT_HEIGHT);
Align(&MediaNodePanel::M_DEFAULT_WIDTH, &MediaNodePanel::M_DEFAULT_HEIGHT);
return add_area(sAllocator.Align(bytes + kAlignment, kHeapGrowthAlignment));
aFactory.Align(buttons, ALIGN_LEFT,
void Align(BList& viewList, align_side side,