_PushEvent
_PushEvent(ABORT_EVENT, thread, fCurrentPhase);
_PushEvent(APP_QUIT_EVENT, team, phase);
_PushEvent(TIMEOUT_EVENT, team, phase);
_PushEvent(KILL_APP_EVENT, team, fCurrentPhase);
_PushEvent(ABORT_EVENT, -1, fCurrentPhase);
_PushEvent(REBOOT_SYSTEM_EVENT, -1, INVALID_PHASE);
_PushEvent(ABORT_EVENT, -1, fCurrentPhase);
_PushEvent(DEBUG_EVENT, -1, fCurrentPhase);
status_t _PushEvent(uint32 eventType, team_id team,