AddWindow
status_t AddWindow(const BWindow* window);
status_t AddWindow(const BMessenger& window);
return AddWindow(messenger);
windows.AddWindow(window);
windows.AddWindow(modal);
CurrentWindows().AddWindow(window, backmost
fFocusList.AddWindow(window);
fAllWindows.AddWindow(window);
fSubsetWindows.AddWindow(window);
fSubsetWindows.AddWindow(window);
_Windows(i).AddWindow(window, backmost->NextWindow(i));
_Windows(i).AddWindow(window, frontmost);
fFocusList.AddWindow(fFocus);
_Windows(nextWorkspace).AddWindow(floating,
_Windows(i).AddWindow(window,
CurrentWindows().AddWindow(window,
_Windows(index).AddWindow(stackWindow,
_Windows(index).AddWindow(movedWindow,
windows.AddWindow(window);
void AddWindow(Window* window);
bool AddWindow(ServerWindow* window);
if (!App()->AddWindow(this)) {
fDesktop->AddWindow(fWindow.Get());
if (stack->AddWindow(window, position) == false)
if (stack->AddWindow(this) != true) {
bool AddWindow(Window* window,
void AddWindow(Window* window, Window* before = NULL);
if (!group->AddWindow(window, left, top, right, bottom))
return AddWindow(window, area);
bool AddWindow(SATWindow* window, Tab* left,
bool AddWindow(SATWindow* window, WindowArea* area,
if (group->AddWindow(child, area, this) == false)
if (group->AddWindow(this, NULL, NULL, NULL, NULL) == false)
if (!fFreeAreaGroup->AddWindow(fSATWindow, fFreeAreaLeft, fFreeAreaTop,
windowStack.AddWindow(window);
AddWindow(frame, name.String());
void AddWindow(BRect frame, const char* name);
AddWindow(window);
bool AddWindow(WindowLayer* window);
void AddWindow(BRect frame, const char* name);
AddWindow(frame, name.String());
else stack->AddWindow(window);