_Render
p->_Render();
void _Render() const;
while (_Render()) {
bool _Render();
_Render(fBitmap->Bounds(), showReferences);
_Render(fBitmap->Bounds());
_Render(fBitmap->Bounds() & area, showReferences);
_Render(fBitmap->Bounds() & area);
IconRenderer::_Render(const BRect& r)
void _Render(const BRect& area, bool showReferences);
void _Render(const BRect& area);