LoadResource
TResourceSet::LoadResource(type_code type, int32 id, const char* name,
BResources::LoadResource(type_code type, int32 id, size_t* _size)
BResources::LoadResource(type_code type, const char* name, size_t* _size)
BImageResources::LoadResource(type_code type, int32 id,
BImageResources::LoadResource(type_code type, const char* name,