Id
uint32 Id() { return static_cast<uint32>(B_BENDIAN_TO_HOST_INT32(fId)); }
Texture::Id()
Id,
media_client::Id() const
media_connection::Id() const
int32 Id() const noexcept { return fResult->id; }
::Id Id() const
::Id Id() const
typedef std::map<Id, BSolverPackage*> SolvableMap;
const BString& Id() const
typedef int Id; /* must be signed!, since negative Id is used in solver rules to denote negation */
SATWindow::Id()
RegistrarThread::Id() const
image_id Id() const
area_id Id() const