FillBuffer
TreeDirectory::FillBuffer(char* blockBuffer, int howManyBlocksFurther,
LeafDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur)
NodeDirectory::FillBuffer(int type, char* blockBuffer, int howManyBlocksFurthur)
ProxyVideoSupplier::FillBuffer(int64 startFrame, void* buffer,
BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount)
FillBuffer(_gs_ramp* ramp, T* dest, const T* src, size_t* bytes)
SimpleSoundBuffer::FillBuffer(void * data, int64 frames)
StreamingSoundBuffer::FillBuffer(void * buffer, int64 frames)
BPushGameSound::FillBuffer(void *inBuffer, size_t inByteCount)
BStreamingGameSound::FillBuffer(void *inBuffer,
FakeJsonStringStreamDataIO::FillBuffer()
FakeJsonNumberStreamDataIO::FillBuffer()