BSimpleGameSound
BSimpleGameSound::BSimpleGameSound(const entry_ref *inFile,
BSimpleGameSound::BSimpleGameSound(const char *inFile, BGameSoundDevice *device)
BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount,
BSimpleGameSound::BSimpleGameSound(const BSimpleGameSound &other)
BSimpleGameSound::~BSimpleGameSound()