rotate
inline void rotate(_Rope_iterator<char,__STL_DEFAULT_ALLOCATOR(char)> __first,
inline void rotate(
inline _ForwardIter rotate(_ForwardIter __first, _ForwardIter __middle,
inline Vector3 Vector3::rotate( const Vector3& wAxis, const float angle )
Vector3::rotate( const Vector3& wAxis, const float angle )
: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0)