Allocate
PhysicalMemoryAllocator::Allocate(size_t size, void **logicalAddress,
CachedNode::Allocate(Transaction& transaction, bplustree_node** _node,
BlockAllocator::Allocate(Transaction& transaction, Inode* inode,
AllocationBlock::Allocate(uint16 start, uint16 numBlocks)
AllocationGroup::Allocate(Transaction& transaction, uint16 start, int32 length)
class Allocate : public AbstractTraceEntry {
Volume::Allocate(Transaction& transaction, Inode* inode, off_t numBlocks,
AllocationBlockGroup::Allocate(Transaction& transaction, fsblock_t _start,
BlockAllocator::Allocate(Transaction& transaction, Inode* inode,
status_t Allocate(size_t size)
status_t Allocate(size_t size)
void *Allocate(size_t size) { return fMemory = malloc(size); }
void *Allocate(size_t size) { return fMemory = malloc(size); }
Allocate(size_t size)
ClientMemory::Allocate(ClientMemoryAllocator* allocator, size_t size)
ClientMemoryAllocator::Allocate(size_t size, block** _address)
ResourceManager::Allocate(const char* transport, const char* address, const char* connection) {
status_t Allocate(size_t size)
BlockPrefetcher::Allocate()
block_cache::Allocate()
void* Allocate(size_t size)
class Allocate : public AbstractTraceEntry {
void* Allocate(size_t size)
MemoryManager::Allocate(ObjectCache* cache, uint32 flags, void*& _pages)
class Allocate : public MemoryManagerTraceEntry {
BlockAllocator::Allocate(uint64 baseHint, uint64 count,
block_cache::Allocate()