_FillNextBuffer
MultiAudioNode::_FillNextBuffer(node_input& input, BBuffer* buffer)
MultiAudioNode::_FillNextBuffer(multi_buffer_info& info, node_output& output)
OpenSoundNode::_FillNextBuffer(audio_buf_info* abinfo, NodeOutput& channel)
AudioProducer::_FillNextBuffer(bigtime_t eventTime)