_AddPath
PathListView::_AddPath(VectorPath* path, int32 index)
GlobalFontManager::_AddPath(const char* path)
GlobalFontManager::_AddPath(BEntry& entry, font_directory** _newDirectory)
device_node::_AddPath(Stack<KPath*>& stack, const char* basePath,
device_node::_AddPath(Stack<KPath*>& stack, const char* basePath,