Suspend
IndexIterator::Suspend()
AbstractIndexIterator::Suspend()
GenericIndexIterator<Policy>::Suspend()
AttributeIndexImpl::Iterator::Suspend()
AttributeIterator::Suspend()
EntryIterator::Suspend()
IndexEntryIterator::Suspend()
AbstractIndexEntryIterator::Suspend()
NodeEntryIterator<NodeIterator>::Suspend()
LastModifiedIndex::Iterator::Suspend()
NameIndexEntryIterator::Suspend()
SizeIndex::Iterator::Suspend()
status_t Suspend() { return fIterator.Suspend(); }
ObjectItemIterator::Suspend()
DirEntryIterator::Suspend()
StreamReader::Suspend()
TreeIterator::Suspend()
ItemIterator::Suspend()
GenericThread::Suspend()
GenericThread::Suspend(void)
BWindowScreen::Suspend(char* label)
ScreenSaverRunner::Suspend()
BStopWatch::Suspend()
Overlay::Suspend(ServerBitmap* bitmap, bool needTemporary)