StartPlaying
PlaybackManager::StartPlaying(bool atBeginning)
BFileGameSound::StartPlaying()
BGameSound::StartPlaying()
GameSoundBuffer::StartPlaying()
BGameSoundDevice::StartPlaying(gs_id sound)
BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime)
BSoundPlayer::StartPlaying(BSound* sound, bigtime_t atTime, float withVolume)