SetNode
BTree::Path::SetNode(off_t block, int slot)
BTree::Path::SetNode(const Node* node, int slot)
FDManager::SetNode(BNode* node, const entry_ref* ref)
Attribute::SetNode(Node *node)
ValueNodeChild::SetNode(ValueNode* node)
BMediaRosterEx::SetNode(node_type type, const media_node* node,
void SetNode(::Node* node)