SaveState
Flurry::SaveState(BMessage* into) const
GLifeSaver::SaveState(BMessage* pbmPrefs) const
Gravity::SaveState(BMessage* prefs) const
IFSSaver::SaveState(BMessage* into) const
Leaves::SaveState(BMessage* into) const
Nebula::SaveState(BMessage* state) const
Shelf::SaveState(BMessage *state) const
SpiderSaver::SaveState(BMessage* into) const
ActivityView::SaveState(BMessage& state) const
Controller::SaveState(bool reset)
SudokuView::SaveState(BMessage& state) const
BColumnListView::SaveState(BMessage* message)
BScreenSaver::SaveState(BMessage *into) const
BContainerWindow::SaveState(bool hide)
BContainerWindow::SaveState(BMessage& message) const
TFilePanel::SaveState(bool)
TFilePanel::SaveState(BMessage &message) const
OpenWithContainerWindow::SaveState(bool)
OpenWithContainerWindow::SaveState(BMessage &message) const
OpenWithPoseView::SaveState(AttributeStreamNode* node)
OpenWithPoseView::SaveState(BMessage &message) const
BPoseView::SaveState(AttributeStreamNode* node)
BPoseView::SaveState(BMessage& message) const
ModulesView::SaveState()
DeviceManager::SaveState()
AddOnManager::SaveState()
DefaultManager::SaveState(NodeManager *node_manager)
MediaFilesManager::SaveState()
NodeManager::SaveState()