root/sys/powerpc/ps3/ps3_syscons.c
/*-
 * SPDX-License-Identifier: BSD-2-Clause
 *
 * Copyright (c) 2011-2014 Nathan Whitehorn
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/sysctl.h>
#include <sys/limits.h>
#include <sys/conf.h>
#include <sys/cons.h>
#include <sys/fbio.h>

#include <vm/vm.h>
#include <vm/pmap.h>

#include <machine/platform.h>

#include <dev/ofw/openfirm.h>
#include <dev/vt/vt.h>
#include <dev/vt/hw/fb/vt_fb.h>
#include <dev/vt/colors/vt_termcolors.h>

#include "ps3-hvcall.h"

#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET        0x0100
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC            0x0101
#define  L1GPU_DISPLAY_SYNC_HSYNC                       1
#define  L1GPU_DISPLAY_SYNC_VSYNC                       2
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP            0x0102

static vd_init_t ps3fb_init;
static vd_probe_t ps3fb_probe;
void ps3fb_remap(void);

struct ps3fb_softc {
        struct fb_info  fb_info;

        uint64_t        sc_fbhandle;
        uint64_t        sc_fbcontext;
        uint64_t        sc_dma_control;
        uint64_t        sc_driver_info;
        uint64_t        sc_reports;
        uint64_t        sc_reports_size;
};

static struct vt_driver vt_ps3fb_driver = {
        .vd_name = "ps3fb",
        .vd_probe = ps3fb_probe,
        .vd_init = ps3fb_init,
        .vd_blank = vt_fb_blank,
        .vd_bitblt_text = vt_fb_bitblt_text,
        .vd_bitblt_bmp = vt_fb_bitblt_bitmap,
        .vd_drawrect = vt_fb_drawrect,
        .vd_setpixel = vt_fb_setpixel,
        .vd_fb_ioctl = vt_fb_ioctl,
        .vd_fb_mmap = vt_fb_mmap,
        /* Better than VGA, but still generic driver. */
        .vd_priority = VD_PRIORITY_GENERIC + 1,
};

VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
static struct ps3fb_softc ps3fb_softc;

static int
ps3fb_probe(struct vt_device *vd)
{
        int disable;
        char compatible[64];
        phandle_t root;

        disable = 0;
        TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
        if (disable != 0)
                return (0);

        TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
        if (strcmp(compatible, "ps3") == 0)
                return (CN_INTERNAL);

        root = OF_finddevice("/");
        if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
                return (CN_DEAD);

        if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
                return (CN_DEAD);

        return (CN_INTERNAL);
}

void
ps3fb_remap(void)
{
        struct ps3fb_softc *sc;
        vm_offset_t va, fb_paddr;

        sc = &ps3fb_softc;

        lv1_gpu_close();
        lv1_gpu_open(0);

        lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
            0,0,0,0);
        lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
            0,0,1,0);
        lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
            0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
        lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
            1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
        lv1_gpu_memory_allocate(roundup2(sc->fb_info.fb_size, 1024*1024),
            0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr);
        lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
            &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
            &sc->sc_reports_size);

        lv1_gpu_context_attribute(sc->sc_fbcontext,
            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
        lv1_gpu_context_attribute(sc->sc_fbcontext,
            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);

        sc->fb_info.fb_pbase = fb_paddr;
        for (va = 0; va < sc->fb_info.fb_size; va += PAGE_SIZE)
                pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
                    VM_MEMATTR_WRITE_COMBINING);
        sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE;
}

static int
ps3fb_init(struct vt_device *vd)
{
        struct ps3fb_softc *sc;
        char linux_video_mode[24];
        int linux_video_mode_num = 0;

        /* Init softc */
        vd->vd_softc = sc = &ps3fb_softc;

        sc->fb_info.fb_depth = 32;
        sc->fb_info.fb_height = 1080;
        sc->fb_info.fb_width = 1920;

        /* See if the bootloader has passed a graphics mode to use */
        bzero(linux_video_mode, sizeof(linux_video_mode));
        TUNABLE_STR_FETCH("video", linux_video_mode, sizeof(linux_video_mode));
        sscanf(linux_video_mode, "ps3fb:mode:%d", &linux_video_mode_num);

        switch (linux_video_mode_num) {
        case 1:
        case 2:
                sc->fb_info.fb_height = 480;
                sc->fb_info.fb_width = 720;
                break;
        case 3:
        case 8:
                sc->fb_info.fb_height = 720;
                sc->fb_info.fb_width = 1280;
                break;
        case 4:
        case 5:
        case 9:
        case 10:
                sc->fb_info.fb_height = 1080;
                sc->fb_info.fb_width = 1920;
                break;
        case 6:
        case 7:
                sc->fb_info.fb_height = 576;
                sc->fb_info.fb_width = 720;
                break;
        case 11:
                sc->fb_info.fb_height = 768;
                sc->fb_info.fb_width = 1024;
                break;
        case 12:
                sc->fb_info.fb_height = 1024;
                sc->fb_info.fb_width = 1280;
                break;
        case 13:
                sc->fb_info.fb_height = 1200;
                sc->fb_info.fb_width = 1920;
                break;
        }

        /* Allow explicitly-specified values for us to override everything */
        TUNABLE_INT_FETCH("hw.ps3fb.height", &sc->fb_info.fb_height);
        TUNABLE_INT_FETCH("hw.ps3fb.width", &sc->fb_info.fb_width);

        sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
        sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
        sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;

        /*
         * Arbitrarily choose address for the framebuffer
         */

        sc->fb_info.fb_vbase = 0x10000000;
        sc->fb_info.fb_flags |= FB_FLAG_NOWRITE; /* Not available yet */
        sc->fb_info.fb_cmsize = 16;

        /* 32-bit VGA palette */
        vt_config_cons_colors(&sc->fb_info, COLOR_FORMAT_RGB,
            255, 16, 255, 8, 255, 0);

        /* Set correct graphics context */
        lv1_gpu_context_attribute(sc->sc_fbcontext,
            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
        lv1_gpu_context_attribute(sc->sc_fbcontext,
            L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);

        vt_fb_init(vd);

        return (CN_INTERNAL);
}