/* * SPDX-License-Identifier: BSD-2-Clause * * Copyright (c) 2004 David Schultz <das@FreeBSD.ORG> * Copyright (c) 2026 Jesús Blázquez <jesuscblazquez@gmail.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include <math.h> #include <stdbool.h> #include "fpmath.h" #ifdef USE_BUILTIN_FMINIMUM_NUMF float fminimum_numf(float x, float y) { return (__builtin_fminimum_numf(x, y)); } #else float fminimum_numf(float x, float y) { union IEEEf2bits u[2]; bool nan_x, nan_y; u[0].f = x; u[1].f = y; nan_x = u[0].bits.exp == 255 && u[0].bits.man != 0; nan_y = u[1].bits.exp == 255 && u[1].bits.man != 0; if (nan_x || nan_y) { /* These ternary conditionals force (x+y), so that sNaN's raise exceptions */ if (nan_x && nan_y) return (x + y); if (nan_x) return ((x + y) != 0.0 ? y : y); return ((x + y) != 0.0 ? x : x); } /* Handle comparisons of signed zeroes. */ if (u[0].bits.sign != u[1].bits.sign) return (u[u[1].bits.sign].f); return (x < y ? x : y); } #endif