ID_AA64MMFR3_SNERR_SHIFT
#define ID_AA64MMFR3_SNERR_MASK (UL(0xf) << ID_AA64MMFR3_SNERR_SHIFT)
#define ID_AA64MMFR3_SNERR_NONE (UL(0x0) << ID_AA64MMFR3_SNERR_SHIFT)
#define ID_AA64MMFR3_SNERR_ALL (UL(0x1) << ID_AA64MMFR3_SNERR_SHIFT)