FLOAT64_DEMANGLE
#define FLOAT64_MANGLE(a) FLOAT64_DEMANGLE(a)
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) ==
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) !=
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
return FLOAT64_DEMANGLE(a) & LIT64( 0x00000000FFFFFFFF );
return ( FLOAT64_DEMANGLE(a)>>32 ) & 0x000FFFFF;
return ( FLOAT64_DEMANGLE(a)>>52 ) & 0x7FF;
return FLOAT64_DEMANGLE(a)>>63;
#ifndef FLOAT64_DEMANGLE
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) == 0 );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) ==
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
( (bits64) ( ( FLOAT64_DEMANGLE(a) | FLOAT64_DEMANGLE(b) )<<1 ) !=
( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) );
return FLOAT64_DEMANGLE(a) & LIT64( 0x000FFFFFFFFFFFFF );
return ( FLOAT64_DEMANGLE(a)>>52 ) & 0x7FF;
return FLOAT64_DEMANGLE(a)>>63;
FLOAT64_DEMANGLE(packFloat64( zSign, 0x7FF, 0 )) -
#ifndef FLOAT64_DEMANGLE