EVP_RAND_STATE_READY
case EVP_RAND_STATE_READY:
return EVP_RAND_get_state(rand) == EVP_RAND_STATE_READY;
return EVP_RAND_get_state(drbg) == EVP_RAND_STATE_READY ? 1 : 0;
*(int *)vrng = EVP_RAND_STATE_READY;
drbg->state = EVP_RAND_STATE_READY;
if (drbg->state == EVP_RAND_STATE_READY)
if (drbg->state != EVP_RAND_STATE_READY) {
drbg->state = EVP_RAND_STATE_READY;
if (drbg->state == EVP_RAND_STATE_READY)
if (drbg->state != EVP_RAND_STATE_READY) {
return drbg->state == EVP_RAND_STATE_READY;
crngt->state = EVP_RAND_STATE_READY;
if (s->state != EVP_RAND_STATE_READY) {
s->state = EVP_RAND_STATE_READY;
if (s->state != EVP_RAND_STATE_READY) {
s->state = EVP_RAND_STATE_READY;
if (s->state != EVP_RAND_STATE_READY) {
if (s->state != EVP_RAND_STATE_READY) {
t->state = EVP_RAND_STATE_READY;
frng->state = EVP_RAND_STATE_READY;