EOWNERDEAD
if (error != EOWNERDEAD)
if (__predict_true(ret == 0) || ret == EOWNERDEAD) {
if (ret == EOWNERDEAD)
if (ret != 0 && ret != EOWNERDEAD &&
if (ret == 0 || ret == EOWNERDEAD) {
if (ret == EOWNERDEAD)
if (__predict_true(ret == 0) || ret == EOWNERDEAD) {
if (ret == EOWNERDEAD)
if (ret != 0 && ret != EOWNERDEAD &&
if (error == 0 || error == EOWNERDEAD)
return (EOWNERDEAD);
if (ret == 0 || ret == EOWNERDEAD ||
return (EOWNERDEAD);
return (EOWNERDEAD);
return (EOWNERDEAD);
return (EOWNERDEAD);
ENTRY(EOWNERDEAD),
case EOWNERDEAD:
if (error == 0 || error == EOWNERDEAD) {
if (error == 0 || error == EOWNERDEAD) {
state->error = EOWNERDEAD;
state->error = EOWNERDEAD;
error = EOWNERDEAD;
return (EOWNERDEAD); /* success */
error = EOWNERDEAD;
error = EOWNERDEAD; /* success */
if (error != 0 && error != EOWNERDEAD) {
error = EOWNERDEAD;
#ifdef EOWNERDEAD
EOWNERDEAD,