EFX_PHY_CAP_BASER_FEC_REQUESTED
(1u << EFX_PHY_CAP_BASER_FEC_REQUESTED);
mask |= (1 << EFX_PHY_CAP_BASER_FEC_REQUESTED);
(cap_mask >> EFX_PHY_CAP_BASER_FEC_REQUESTED) & 0x1);