y0
BN_ULONG y0, y1, y2, y3;
y0 = (BN_ULONG)0 - (constant_time_eq_int(i, 0) & 1);
acc |= ((table[j + 0 * xstride] & y0) | (table[j + 1 * xstride] & y1) | (table[j + 2 * xstride] & y2) | (table[j + 3 * xstride] & y3))
BN_ULONG x1, x0, y1, y0, zz[4];
y0 = b->d[j];
bn_GF2m_mul_2x2(zz, x1, x0, y1, y0);
BIGNUM *x0, *y0, *x1, *y1, *x2, *y2, *s, *t;
y0 = BN_CTX_get(ctx);
if (!BN_copy(y0, a->Y))
if (!EC_POINT_get_affine_coordinates(group, a, x0, y0, ctx))
if (!BN_GF2m_add(s, y0, y1))
if (BN_GF2m_cmp(y0, y1) || BN_is_zero(x1)) {
if(n==0) return(y0(x));
a = y0(x);
double y0(double);
gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
sy = y0 < y1? 1 : -1;
dy = y1 > y0? y1 - y0 : y0 - y1;
gfx_fb_setpixel(x0, y0);
y2 = y0;
gfx_fb_setpixel(x2, y0);
if (y0 == y1)
y0 += sy;
gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
yy = y0 - y1;
y2 = y0;
y0 = sy + y1;
sy = y0 < y2? 1 : -1;
dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
gfx_fb_setpixel(x0 + i, y0);
if (x0 == x2 && y0 == y2)
y0 += sy;
gfx_fb_line(x0, y0, x2, y2, width);
FICL_UNS x0, y0, x1, y1, wd;
y0 = stackPopUNS(pVM->pStack);
gfx_fb_line(x0, y0, x1, y1, wd);
FICL_UNS x0, y0, x1, y1, x2, y2, width;
y0 = stackPopUNS(pVM->pStack);
gfx_fb_bezier(x0, y0, x1, y1, x2, y2, width);
uint32_t x0, y0, x1, y1, wd;
y0 = luaL_checknumber(L, 2);
gfx_fb_line(x0, y0, x1, y1, wd);
uint32_t x0, y0, x1, y1, x2, y2, width;
y0 = luaL_checknumber(L, 2);
gfx_fb_bezier(x0, y0, x1, y1, x2, y2, width);
uint32_t x0, y0, x1, y1, fill;
y0 = luaL_checknumber(L, 2);
gfx_fb_drawrect(x0, y0, x1, y1, fill);
uint32_t x0, y0, x1, y1;
y0 = luaL_checknumber(L, 2);
gfx_term_drawrect(x0, y0, x1, y1);
int x0, y0;
y0 = f->y;
if (y0 <= margin_bottom)
y0 = margin_bottom;
else if (y0 >= max_y - margin_top)
y0 = max_y - margin_top;
x0, y0, f->p, f->w));
start_y = y0;
dyp = abs(y0 - start_y);
int x0, y0;
y0 = f->y;
if (y0 <= margin_bottom)
y0 = margin_bottom;
else if (y0 >= max_y - margin_top)
y0 = max_y - margin_top;
smoother->start_y = y0;
dy = y0 - smoother->queue[cursor].y;
smoother_id, x0, y0, f->p, f->w));
smoother->queue[cursor].y = y0;
smoother_id, cursor, x0, y0, dx, dy));
if (y0 <= na_bottom || y0 >= max_y - na_top) {
dyp = abs(y0 - smoother->queue[peer].y) + 1;
int c, x0, y0;
y0 = pb->ipacket[2] | (((pb->ipacket[4]) & 0xf0) << 4);
if (y0 & 0x800)
y0 -= 0x1000;
*y = y0 - sc->yold;
sc->yold = y0;
u_int r0, r1, r2, r3, d0, d1, d2, d3, y0, y1, y2, y3;
FPU_SUBCS(d1, r1, y1); FPU_SUBC(d0, r0, y0)
y0 = y->fp_mant[0];
u_int y0, y1, y2, y3;
y0 = bit << 1;
t0 = y0 | bit; /* t = y + bit */
y0 |= bit << 1; /* y += bit << 1 */
#define t0 y0
y0 |= 1; /* y += bit << 1 */
r_gestures(struct tpad *tp, int x0, int y0, u_int z, int w, int nfingers,
if (margin_bottom != 0 && y0 <= min_y + margin_bottom)
y0 = min_y + margin_bottom;
else if (margin_top != 0 && y0 >= max_y - margin_top)
y0 = max_y - margin_top;
debug("packet: [%d, %d], %d, %d", x0, y0, z, w);
gest->start_y = y0;
gest->prev_y = y0;
dy = abs(y0 - start_y);
static enum gesture r_gestures(struct tpad *tp, int x0, int y0, u_int z, int w,