stack_save
state.registers[PC] = (uint32_t)stack_save;
frame.pc = (uintptr_t)stack_save;
stack_save(&st);
stack_save(&st);
stack_save(&st);
stack_save(&st);
stack_save(&st);
stack_save(&st);
stack_save(&st);
stack_save(&st);
stack_save(&mi->mi_stack);
#define STACK_SAVE(lk) stack_save(&(lk)->lk_stack)
stack_save(&st); \
stack_save(&se.se_stack);
stack_save(&st);
stack_save(&st); \
stack_save(&pstack);
stack_save(&data->wlod_stack);
stack_save(&st);
frame.pc = (uintptr_t)stack_save;
void stack_save(struct stack *);
stack_save(&tr->tr_st);
stack_save(&ip->i_count_tracker.tr_unlock);
stack_save(&ip->i_offset_tracker.tr_unlock);
stack_save(&ip->i_endoff_tracker.tr_unlock);
stack_save(&st);
stack_save(&fst);
stack_save(&fst);
stack_save(&st);
stack_save(st);