prison_isalive
if (!prison_isalive(pr)) {
if (!prison_isalive(td->td_ucred->cr_prison))
if (!prison_isalive(ppr)) {
if (!prison_isalive(pr)) {
if (prison_isalive(inspr)) {
if (!prison_isalive(ppr)) {
if (tpr == pr || !prison_isalive(tpr) ||
: !prison_isalive(pr)) {
((flags & JAIL_DYING) || prison_isalive(pr)) &&
if (!(prison_isalive(pr) || (flags & JAIL_DYING))) {
i = !prison_isalive(pr);
if (!prison_isalive(pr)) {
if (!prison_isalive(pr)) {
if (!prison_isalive(pr)) {
if (prison_isalive(pr)) {
if (!prison_isalive(pr)) {
if (!prison_isalive(cpr)) {
!prison_isalive(tpr)) {
if (!prison_isalive(pr)) {
bool prison_isalive(const struct prison *);