numInputs_float32
static const float32 inputs_float32[ numInputs_float32 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
static const float32 inputs_float32_pos[ numInputs_float32 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );