numInputs_floatx80
} inputs_floatx80[ numInputs_floatx80 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
} inputs_floatx80_pos[ numInputs_floatx80 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );