numInputs_float64
static const float64 inputs_float64[ numInputs_float64 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
static const float64 inputs_float64_pos[ numInputs_float64 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );