nb_state
sc->nb_state = NB_STATE_DEAD;
sc->nb_state = NB_STATE_DEAD;
uint32_t nb_state;
sc->nb_state = NB_STATE_READY;
sc->nb_state = NB_STATE_SIM_ADDED;
newblk->nb_state |= DEPCOMPLETE;
newblk->nb_state &= ~ONDEPLIST;
if (newblk->nb_state & DEPCOMPLETE ||
if (newblk->nb_state & DEPCOMPLETE)
if (newblk->nb_state & DEPCOMPLETE)
if ((newblk->nb_state & DEPCOMPLETE) == 0) {
newblk->nb_state = ATTACHED;
if ((newblk->nb_state & GOINGAWAY) == 0) {
newblk->nb_state |= ONDEPLIST;
newblk->nb_state |= ONDEPLIST;
newblk->nb_state |= GOINGAWAY;
if (newblk->nb_state & ONDEPLIST) {
newblk->nb_state &= ~ONDEPLIST;
if (newblk->nb_state & ONWORKLIST)
if (newblk->nb_state & ONDEPLIST)
if (newblk->nb_state & ONWORKLIST)