CYAPA_TOUCH_Y
CYAPA_TOUCH_Y(regs, i));
CYAPA_TOUCH_Y(regs, i),
if ((CYAPA_TOUCH_Y(regs, i) > thumbarea_begin && seen_thumb) ||
if (CYAPA_TOUCH_Y(regs, i) > thumbarea_begin)
while (CYAPA_TOUCH_Y(regs, i) >= thumbarea_begin &&
CYAPA_TOUCH_Y(regs, i) >= thumbarea_begin) &&
if (CYAPA_TOUCH_Y(regs, j) < thumbarea_begin) {
(afingers == 2 && CYAPA_TOUCH_Y(regs, 0) < thumbarea_begin &&
CYAPA_TOUCH_Y(regs, 1) < thumbarea_begin))) {
z = (CYAPA_TOUCH_Y(regs, 0) +
CYAPA_TOUCH_Y(regs, 1)) >> 1;
y = CYAPA_TOUCH_Y(regs, i);