ice_clear_state
ice_clear_state(&sc->state, ICE_STATE_DO_CREATE_MIRR_INTFC);
ice_clear_state(&sc->state, ICE_STATE_DO_DESTROY_MIRR_INTFC);
ice_clear_state(&sc->state, ICE_STATE_LINK_STATUS_REPORTED);
ice_clear_state(&sc->state, ICE_STATE_LINK_ACTIVE_ON_DOWN);
ice_clear_state(&sc->state, ICE_STATE_DO_FW_DEBUG_DUMP);
ice_clear_state(&sc->state, ICE_STATE_MULTIPLE_TCS);
ice_clear_state(&sc->state, ICE_STATE_NO_MEDIA);
ice_clear_state(&mif->state, ICE_STATE_DRIVER_INITIALIZED);
ice_clear_state(&sc->state, ICE_STATE_PHY_FW_INIT_PENDING);
ice_clear_state(&sc->state, ICE_STATE_NO_MEDIA);
ice_clear_state(&sc->state, ICE_STATE_PREPARED_FOR_RESET);
ice_clear_state(&sc->state, ICE_STATE_RESET_FAILED);
ice_clear_state(&sc->state, ICE_STATE_LINK_STATUS_REPORTED);
ice_clear_state(&sc->state, ICE_STATE_PREPARED_FOR_RESET);
ice_clear_state(&sc->state, ICE_STATE_PREPARED_FOR_RESET);
ice_clear_state(&sc->state, ICE_STATE_RESET_PFR_REQ);
ice_clear_state(&sc->state, ICE_STATE_PREPARED_FOR_RESET);
ice_clear_state(&sc->state, ICE_STATE_RESET_PFR_REQ);
ice_clear_state(&sc->state, ICE_STATE_PHY_FW_INIT_PENDING);
ice_clear_state(&sc->state, ICE_STATE_ATTACHING);
ice_clear_state(&sc->state, ICE_STATE_ATTACHING);