fb_state
struct fb_state *st;
if (freeblks->fb_state & INPROGRESS) {
if ((freeblks->fb_state & COMPLETE) == 0) {
if ((freeblks->fb_state & (ALLCOMPLETE | ONWORKLIST)) ==
freeblks->fb_state |= INPROGRESS;
(freeblks->fb_state & ALLCOMPLETE) == ALLCOMPLETE)
freeblks->fb_state = ATTACHED;
freeblks->fb_state |= COMPLETE;
freeblks->fb_state |= DEPCOMPLETE | ONDEPLIST;
if ((freeblks->fb_state & ALLCOMPLETE) == ALLCOMPLETE &&
freeblks->fb_state |= INPROGRESS;
freeblks->fb_state |= COMPLETE;
freeblks->fb_state |= DEPCOMPLETE;
if ((freeblks->fb_state & ALLCOMPLETE) == ALLCOMPLETE)
freeblks->fb_state |= INPROGRESS;
freeblks->fb_state &= ~ONDEPLIST;
if ((freeblks->fb_state &
if ((freeblks->fb_state & (ALLCOMPLETE | ONWORKLIST | INPROGRESS)) ==
freeblks->fb_state &= ~INPROGRESS;
if (freeblks->fb_state & ONDEPLIST) {
freeblks->fb_state &= ~ONDEPLIST;