float_round_to_zero
else if ( roundingMode != float_round_to_zero ) {
else if ( roundingMode != float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
if ( ( roundingMode == float_round_to_zero )
case float_round_to_zero:
else if ( roundingMode != float_round_to_zero ) {
if ( ( roundingMode == float_round_to_zero )
if ( roundingMode == float_round_to_zero ) {
case float_round_to_zero:
else if ( roundingMode != float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
case float_round_to_zero:
else if ( roundingMode != float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
case float_round_to_zero:
else if ( roundingMode != float_round_to_zero ) {
else if ( roundingMode != float_round_to_zero ) {
case float_round_to_zero:
else if ( roundingMode != float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
if ( roundingMode == float_round_to_zero ) {
if ( ( roundingMode == float_round_to_zero )
if ( roundingMode == float_round_to_zero ) {
roundingCode = float_round_to_zero;