float_round_nearest_even
if ( roundingMode == float_round_nearest_even ) {
if ( roundingMode == float_round_nearest_even ) {
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
roundNearestEven = roundingMode == float_round_nearest_even;
roundNearestEven = ( roundingMode == float_round_nearest_even );
if ( roundingMode == float_round_nearest_even ) {
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
int float_rounding_mode = float_round_nearest_even;
roundNearestEven = ( roundingMode == float_round_nearest_even );
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
roundNearestEven = ( roundingMode == float_round_nearest_even );
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
roundNearestEven = ( roundingMode == float_round_nearest_even );
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
if ( roundingMode == float_round_nearest_even ) {
case float_round_nearest_even:
if ( roundingMode == float_round_nearest_even ) {
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundNearestEven = ( roundingMode == float_round_nearest_even );
int float_rounding_mode = float_round_nearest_even;
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundingCode = float_round_nearest_even;
roundingCode = float_round_nearest_even;