bitcount
context->bitcount[0] = 0;
context->bitcount[0] = 0;
usedspace = (context->bitcount[0] >> 3) % SHA256_BLOCK_LENGTH;
context->bitcount[0] += freespace << 3;
context->bitcount[0] += (u_int64_t)len << 3;
context->bitcount[0] += SHA256_BLOCK_LENGTH << 3;
context->bitcount[0] += len << 3;
usedspace = (context->bitcount[0] >> 3) % SHA256_BLOCK_LENGTH;
context->bitcount[0]);
context->bitcount[0] = context->bitcount[1] = 0;
usedspace = (context->bitcount[0] >> 3) % SHA512_BLOCK_LENGTH;
ADDINC128(context->bitcount, freespace << 3);
ADDINC128(context->bitcount, len << 3);
ADDINC128(context->bitcount, SHA512_BLOCK_LENGTH << 3);
ADDINC128(context->bitcount, len << 3);
usedspace = (context->bitcount[0] >> 3) % SHA512_BLOCK_LENGTH;
context->bitcount[1]);
context->bitcount[0]);
context->bitcount[0] = context->bitcount[1] = 0;
context->bitcount[0] = context->bitcount[1] = 0;
u_int64_t bitcount[2];
uint64_t bitcount[2];
int32_t max_bitneed, bitcount;
bitcount = 0;
slicecount = bitcount = 0;
bitcount += slicecount;
} while (bitcount + slicecount < cfg->bitpool);
if (bitcount + slicecount == cfg->bitpool) {
bitcount += slicecount;
while (bitcount < cfg->bitpool && sb < sbc->bands) {
bitcount++;
(cfg->bitpool > bitcount + 1)) {
bitcount += 2;
while (bitcount < cfg->bitpool && sb < sbc->bands) {
bitcount++;
int i, bitcount;
bitcount = 0;
code |= 1 << bitcount;
bitcount++;
if (bitcount == 32)
#define hweight8(x) (__builtin_constant_p(x) ? HWEIGHT8(x) : bitcount((uint8_t)(x)))
nfingers = bitcount(mask);
nfingers = bitcount(mask);
nfingers = bitcount(mask);
num_touches = bitcount(mt->touches);
nfingers = bitcount(mt->touches);